Bone is an epic story disguised by its relatively
cartoony stylization. Anyone who hasn’t
done their research about the series prior to digging in will be in for a
surprise at how well the story was crafted, and how lengthy it actually is; I
only made it about 3/4ths of the way through the full collected edition, which
contains over 1, 000 pages. This didn’t
include prequel works made later on, like Rose
(which I’ve picked up for later reading, after I’ve actually finished the rest
of Bone). Bone
takes some pages out of the book of American animation, and that of European
comics, combining somewhat simplistic characters with complicated backgrounds
(aside from the Bone cousins, who are the most cartoony of the cast of
characters). This makes for an
interesting contrast in terms of visuals and world building.
Although I was a
bit skeptical at first due to the cartoony nature of the Bone cousins, Bone really grew on me. Jeff Smith’s art is absolutely beautiful, and
I found a lot of the character designs really appealing (except for maybe the
Great Red Dragon, who reminded me a little too much a character out of a Dr.
Seuss book); unfortunately this doesn’t carry over as much in the prequel Rose, though whether it’s because of
just the drawings themselves, or because they chose to colorize the work is
hard to say (some research after writing this review indicates that Smith in
fact did not do the work for Rose,
but Charles Vess did). In either case, I
felt the black and white nature, and Smith’s careful choices while making the
pages really add to the story in very subtle ways (just
look at the way he took advantage of it on this page!). It’s interesting to note that the contrast
between the cartoony-ness of the Bone cousins and the rest of the characters
seems to be part of the story-telling aspect as well. Throughout their conversations, the Bone
cousins talk about their old hometown, Boneville; although we never see the
town, we learn through the cousins that it seems to have relatively modern-age
technology, despite the fairly medieval setting of the Valley. This proves to further distinguish the kind
of world the Bone cousins came from, versus the world and life they must face
in the Valley.
The amount of care and methods that were used to each
character, from the get-go and as the story progresses, was also highly
reminiscent of what one would see in The
Hero With a Thousand Faces. The
character evolution of Thorn is particularly notable, as she starts off the
series as a fairly innocent, slightly naïve young girl, and along the way
becomes something of a hardened, stubborn princess/queen. Other characters, like Phoney Bone, get a
chance show how multi-faceted and developed they are, which I really enjoyed as
a reader due to how very natural the character development felt. Between the art and the story, Bone was a highly enjoyable read. I wish there was more work like it.
On
one last note, while I realize this animation is old, if a film or animated
series is ever created based on Bone,I hope its never made using CG. The Bone cousins just don’t translate well to
the third dimension, and Smith’s line work is really too nice to lose.
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