Scott McCloud’s Understanding Comics is a
must-read for anyone interested in the medium, whether you’re a would-be
creator or someone who just enjoys reading comics. What I found most interesting (aside from how
wonderfully meta the book could be) was McCloud’s discussion of detail versus
simplicity, and how that segued into analyzing the different approaches Western
versus Eastern comics use.
Coming from an
illustration background, the feud between detail and simplicity has always been
a problem: are simplistic characters and environments used because it’s easier
for the artist? Does that make the
artist lazy in some way, or is it proof that they can’t draw as well as
realistic artists? To what level should
realistic versus cartoony work be compared, if at all? I think McCloud hits the answer on the head
and then some. As a kid, you don’t
consider why you may enjoy cartoons; as an adult, you may attribute it to the
writing or the character designs, among other things. But McCloud makes us look at another reason,
something far more simplistic and even primal: the fact that simplistic
characters allow us to fill in the details, and project ourselves onto this
character. Detailed, more realistic
characters have an established identity of their own, from personality to
appearance; meanwhile more cartoony characters, despite having their own looks
and personalities, allow for viewers to see more of themselves in said
characters because of the lack of detail.
On a personal level, I feel like that may be the perfect explanation
behind people’s preferences for certain styles of illustration.
This
segues a bit into analyzing the techniques of Western comics versus Eastern comics. As a fan of both, it was fascinating to see
the two picked apart and presented side-by-side. What struck me most was the analysis of
panel-to-panel transitions, with Western comics having a tendency to focus on
action-to-action sequences, whereas Eastern comics tend to focus on
moment-to-moment transitions. As pointed
out in class, the latter may partially be due to moment-to-moment transitions
filling more space (therefore, more pages, so the manga-ka may still keep their
weekly deadline), but it also shows what Eastern cultures tend to prioritize
over Western cultures/subtly displays the differences between cultural
attitudes. Simultaneously, you have
European comics that are somewhere in between – not quite as action-to-action
oriented as American comics, but not as heavily moment-to-moment focused either
(with Europe, particularly France, being more and more influenced by Eastern
story telling, this may change in the future).
As
a whole, Understanding Comics presents a wealth of valuable information
when it comes to the art of visual story telling. While the book itself revolves around comics,
many of the issues McCloud discusses could easily be applicable to other
mediums, particularly film (both animated and live-action). Both comic readers and wannabe comic artists should
walk away with quite a bit from this book.
I know I did.
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